One of the biggest selling games for the Atari, and also one of the biggest disappointments. Gamers played the same maze, over and over, without stopping. He always floated around the maze facing the side, no matter where he was going.Īnd of course, no intermissions. Nothing even close to the original sounds.Īnd the greatest mystery of all: Pac-Man could never point up or down. Dot eating, ghost noises, chasing the ghosts after eating an Energizer. There was a grating four-note tone that replaced the original Pac-Man theme, and it was awful. Not that they would miss much from the muted colors of the regular game. Setting the game in black and white mode allowed the player to see them clearer. You left them alone when the tone stopped that signified you could chase them. They didn't even flash when they were about to change back. They wandered around the broken maze aimlessly, and sometime, you might get caught. Hard to see, as they blended in with the maze, and devoid of the personality traits from the arcade game. They were all the same flickering, pastel color. And don't even get me started on the "vitamin" that replaced the fruit. There were no clever maze parts to lose ghosts, on a series of angles that looked like broken squares. The escape tunnel was no longer on the sides, but on the top and bottom. The maze was built nothing like the arcade's version. ![]() However, as I got older, I soon wised up that this game was almost NOTHING like my beloved Pac-Man that I loved in the arcades. I also liked the illustrations found in the game manual, as they had that sleek, rounded style that Atari's illustrator was know for doing with several of Atari's games. That's Pac-Man, right? Can't argue that the basic premise of the game was there. After all, you did control a yellow dot through a maze eating pellets and running from ghosts. Because it was Pac-Man, and to me, that was enough. Even rolled the high score back to zero, I played it so much. Video games turned into board / card gamesĪs a six-year old when the Atari 2600 version of Pac-Man came out, I was more excited than anything to have my favorite video game come home.Classic NES / Famicom Mini / NES Classics releases.食鬼 - Chinese spelling (traditional - Hong Kong) 小精靈 - Chinese spelling (traditional - Taiwan) Pac Man - Alternate Apple II media spelling Survive a few rounds of gameplay, and be treated to humorous intermissions starring Pac-Man and the ghosts. This only lasts for a limited amount of time as the ghosts' eyes float back to their center box and regenerate to chase after Pac-Man again. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. ![]() Pac-Man can turn the tables on his pursuers by eating one of the four Power-Pills located around the maze. One touch from any of these ghosts means loss of a life for Pac-Man. ![]() Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful ("Inky"), the trailing red ghost Shadow ("Blinky"), the fast pink ghost Speedy ("Pinky"), and the forgetful orange ghost Pokey ("Clyde"). One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board. ME-TA Elektronik Endüstri ve Ticaret A.Ş.Credits 4 people Releases by Date ( by platform)
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